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I can’t recall exactly how I found out about Simon Walker’s work. I think a friend happened to say, “hey you might like this guy’s stuff” as he sent me over the link to Simon’s flickr page and I literally clicked through every piece he had. It’s filled with beautiful logos, illustration work, and custom typography – all clever work done for a wide range of clients.

There wasn’t a lot of information on him (he goes under the alias “super_furry”), but I found about two or three write ups about “this mystery man” on other blogs who were just as fond of Simon’s work as I was. A few email exchanges later I managed to get a brief question and answer with the incredibly nice, Simon Walker. Enjoy!

Can you tell me a little bit about your beginnings in design? Were you always interested in this field or was there a moment you can recall when you knew you wanted to do this for a living?

I was always interested in lettering, and it probably started with graffiti. I was heavily into the whole breaking/graffiti scene in the mid-80s, and I used to create my own designs on paper all the time. Calligraphy probably came next, although I didn’t spend a lot of time in that area.

My true love affair with type really began in a drawing class early on in my college years. All my drawings had some sort of type in them (since the subject matter was nearly always up to us), and my instructor finally looked at me and said “This is graphic deign.” I said “What’s that?” A few months later I was enrolled in design school.

You create a good number of logos and you create them extremely well. Can you give a little insight into your creative process? How do you get from the assignment to the finished line?

Thanks very much! I usually troll the design blogs to get the creative juices flowing. Once an idea is triggered, I sketch it out very quickly, then start clipping it out on the computer as soon as I feel comfortable that the design is worth the effort. Truth is I draw much better with a mouse these days than I do with a pencil, but the pencil phase is important in order to rough out the main idea. Then it’s a matter of tweaking the design until it’s perfect (or close to it).

As much as it sometimes irks me, the next step is to get some feedback from one or (at most) two trusted people to make sure what you’re doing is working, because it’s practically impossible at times to see your own work objectively. I’ll be the first to admit that taking criticism is hard, but you have to develop a thick skin in this business, because that first critique can be your biggest asset in creating a successful mark. Beyond that, flickr has been a great sounding board for me in terms of getting a general feel for what people are responding to and what they’re not.

One of the first things I noticed while looking through your work was the considerable amount of attention you’ve given to typography. How did you get started with handling type?

I think that goes all the way back to graffiti and the obsession with letterforms as art, and I’ve been trying to get back to that idea lately by creating my own type whenever it seems to make sense. Not in the classic sense of complete font design – I don’t think that’s my bag – but just the idea that I can create a handful of simple letterforms on my own and make them work for a logo in a way that lends them an ownable, modern feel that I wouldn’t get by choosing yet another font from a catalog.

Lastly, where do you receive inspiration from, and what is one good quality you look for in a designer?

Like a lot of people these days I get my inspiration online, which I think is an enormously valuable and ready resource for any designer. I’m convinced that the proliferation of fresh content online is causing a worldwide snowball effect in terms of people’s awareness and appreciation for – and contribution to – art of all kinds, and I’m loving it.

I think the one quality I look for in a designer is restraint. I love it when I see a book with range: where the designer obviously has a feel for a specific style, but doesn’t try to apply it to every design solution.

A big thank you to Simon for taking some time out of his day to answer some of my questions with great feedback. Be sure to visit the links just below here if you’d like to find out more about Simon and his fantastic work.

Extra Linkage

See the rest of Simon’s work over at his Flickr account

Read a brief interview with Simon at How Magazine

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Pop up books are one of those things that everyone wants to pick up and explore, regardless of age. Come to think of it, the books I remember being most fond of as a kid were the ones I could interact with. That extra dimension really gave me something to look forward to as I turned the pages, anxiously awaiting to see how the following piece was constructed.

German artist, Fine Kohl, created this book that is really nothing short of amazing. The book was created for her bachelor thesis and the content is based off of some of her most bizarre dreams. She even dreams in black and white!

The custom type and drop cap characters she has created carry a continuous emotion from page to page. The color palette and texture shading is superb. Also, the sleep mask on the cover of the book is a great attachment.

If you’d like to see more of Kohl’s work, visit the links below.

Inspiration – 1930′s Era ‘Toons

Extra Linkage:

View more of Fine Kohl’s work below ↓

My Moleskin

Canvas & Wood

Fine Kohl’s website

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I’m really looking forward to getting my hands on Rockstar’s latest installment of the Red Dead series. Westerns (or should I say good Westerns) don’t come around often in the game world but this one looks promising.

The game looks incredible but the story is one I think we’ve all heard before. Nevertheless, that won’t keep me from wasting considerable amounts of time on this title.


Red Dead Redemption billboard at Times Square. via Rockstar Games

Basically, you play as John Marston, a former outlaw who is sent across the American frontier in the early 1900′s to bring the rule of law to the wild West. Shoot crooks, blow up stuff, rob trains, and decide whether you want to play nice or bring fear wherever you go.

via Rockstar Games:

Red Dead Redemption is an epic battle for survival in a beautiful open world as John Marston struggles to bury his blood-stained past, one man at a time.

The graphics for the game are gritty, weathered, and worn…and it’s nothing short of beautiful. The animation sequences are unique and a pleasure to watch. The site is well designed and the headlines are actually handled nicely. It’s not designed around your usual slab serif’s and the community edition of the game sounds pretty neat.


Video title sequence


Free wallpaper available for download.

I’d like to think Clint Eastwood would be content in playing this game…if he knew what a Playstation was. Anyway, Red Dead Redemption will be released May 18th in the US and the 21st in the UK. Pre-orders are out now.

Extra Linkage:

Red Dead Redemption website

Game downloads

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Just a quick post for now, but I’ve been working on my latest and last project before I graduate in about two weeks. It’s taking quite a while you could say, but I’m beginning to like the result. I’ve created the room you see below from scratch (from the ground up, really) for a short motion graphics piece that I’ll eventually be able to animate. I don’t want to give away too much at the moment but there will/should be three to four custom rooms I’m building for an interior design show.

It took a few fails to get to feeling comfortable with the photograph/vector combination, but the more I nudge a few pixels, the more restful I feel with my idea.

Feel free to share the love/suggest improvements/yell at me. I’ll promise not to cry. Oh, and you might recognize a few of the pictures hanging on the wall. I thought it would be nice to recognize a few of my influences for the project.

Happy Friday!


Click on the image for a larger view.

–UPDATE – 4.27.10–

Here’s the next room I created.


Click on the image for a larger view.

–UPDATE – 5.04.10–

And the last of three rooms is completed.


Click on the image for a larger view.

–UPDATE – 5.08.10–

Okay, so Shatner probably wouldn’t have hosted…but come on!

Extra Linkage:

Site Inspire – One of the top web inspiration sites out there!

Feedly – Organize your favorite sites into a magazine-like start page.

Dinobrain – A comedy podcast that keeps me company late in the early morning.

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