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I recently checked out a book titled, The Childs Creation of A Pictorial World, which explains various moods and feelings of children based solely on color choice. Author Claire Golomb explains how children use certain colors and various shapes for certain emotions (angry, sad, etc.). I was very intrigued why, for example, kids will draw in red to show anger even if they have never been exposed to what the color is conventionally used for.

As designers, one of the most crucial things we do is communicate. Just as we develop a verbal language to understand each other, graphic design has its own unique vocabulary and set of rules (that many of us love to break). The world around us heavily influences the way we feel and what we design. For example, hospital walls are painted in calming and muted colors, such as grey or green, so patients are relaxed when being attended to. If hospital walls are more fulvous, patients are more likely to feel uncomfortable and anxious. From these simple examples, there is a clear connection between color and emotion; however, it is the anatomical reasoning that helps to decipher why.

To understand how attitudes are formed, it is vital to first understand the creative mind. According to Craig Grannell and Paul Birch of Computer Arts Magazine, “Most definitive statements you hear about the mind and brain are wrong.” Very few people are capable of clearly giving an explanation of how the brain works. What we do know is that our brain is divided into two separate halves. The left side of the brain controls the logical, verbal, sequential, and numerical thinking, while the right manages arts and holistic thinking. The brain is filled with billions upon billions of cells that organize thoughts.

Color and shape affect us and our emotions before we can express ourselves through drawing or speaking. Children learn depending on their culture and from what they see around them, from how others react to what is around them, from TV, and from all the unconscious signals that we send out as we negotiate and respond to the world. The Child’s Creation of a Pictorial World explores the relationship between affect and color-choice in children’s drawings. In Golomb’s first task, she asked children (175 elementary school children at each of the six grade levels) to draw a happy, sad, and angry child. On the second assignment, Golomb asked the children to draw a happy dream and a frightening one. Most of the children used the same color to depict the same feeling at each of the three different mood states. However, as grade level progressed, the percent of children using the same color to depict the same mood diminished. The first graders used purple to show happiness, blue to show sadness, and red to depict anger. Yet, the sixth graders chose blue to represent happy, sad, and angry. This is probable because as we get older, we are culturally expanding ourselves.

Emotion is not solely expressed by color, but also by shape. Experience proves to us that shapes that are rounded and soft edged don’t hurt and are more likely to be associated with human comfort, and shapes like triangles and things with sharp corners and angles can hurt. Interesting enough, studies have said that an infant recognizes a human face before anything else. Less knowledge is required to know and understand what a human face normally looks like from an infant’s point of view (i.e. a large circle, and inside, two smaller circles).

As the brain develops, so does our understanding of happiness within the human face. In Golomb’s experiment, older children were found to have expanded on the upward curved mouth and had turned it into a two-dimensional heart-shaped mouth. Third graders drew semicircles and diagonal slashed lines to represent different emotions, and only 10 percent of first graders drew a tear to represent sadness, as opposed to 50 percent of third graders. The study of color and shape did not stop at the early ages, but continued on to higher education.

The Psychology of Color and Design, written by Deborah T. Sharpe, contains a chapter in which the relation of color and personality are compared to the association of color with college students. Similar to the 6th graders, many of the college students used identical colors to show the same emotions. There is a generality among these students within the warm spectrum (red, yellow, orange) that relates these colors to excitement and stimulation, whereas the cool end (blue and green) expresses restfulness and tranquility. Research findings “point very strongly to a basic commonality of color preferences among individuals.” says Guilford, an American psychologist. It’s with this information that we begin to understand the links that we as a culture, as individuals, and as a people make with color, mood, and shape.

We can study this question for years on end, yet there is a great possibility that there will be no single universal answer as to why color and shape affect us independently. Answers will vary depending on cultures, beliefs, traditions, and any other reasons that influence us. Some individuals have spent their entire professional lives studying the effects of colors within a single shape. This may be a great wonder that never has a definite answer.

Extra Linkage

You can read Claire Golomb’s, The Child’s Creation of a Pictorial World in its entirety available here.

Buy The Child’s Creation of a Pictorial World on Amazon.

Buy The Psychology of Color and Design on Amazon.

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Those who aren’t new to this blog may have noticed a bit of a change from the last blog I was running. So why the change? Well, to put it simply there were two main motives for the upgrade:

1. The need to separate work from play


Out with the old, in with the new.

Things got pretty cluttered as I added more content and projects to my old blog. Needless to say, there was a lot of competition for photos, text, headlines, etc. that needed to be worked/planned out smarter.

A portfolio is a designers most prized possession. You can’t buy time. There are no refunds on substance and critical thinking. Showcasing your work in your physical portfolio and website should be as methodical as the design process itself. I felt it necessary to showcase my work in a more professional and intelligent way, where it would have a presence independent of unrelated blog content. Thus came the decision to divide my work from ramblings.

2. Faster, Better, Stronger (Thanks Daft)

The new blog is quite simple. Okay, it’s really simple…but it’s me. The load times are down, the content hierarchy has a more solid structure, and the website is more flexible (no size restrictions embedded behind .jpg’s, strange wraps, etc.) to the content. Oh yes…I have an ad area on the sidebar. Click it once won’t you? I feel good karma headed your way already. ;)

When I created my new website I wanted the portfolio site and blog to behave as two separate entities. It was important for the user to be conscious of what they were looking at and where they viewing the content. I did some research, observed how others handled similar situations of blog/portfolio pages and recognized that about half of all designers I researched designed their websites and blogs in a similar (if not exact) aesthetic appearance. To put this in a nutshell, I could design either as I liked.

I started at 100 and reduced down, down to the bare essentials of what a blog was primarily meant to communicate: its content. It’s knowing what needs to be there and what doesn’t. Through reduction and simplification, you’re truly setting yourself up for more versatility.

Satisfaction.

Odds & Ends

You might have noticed that I pulled a few articles from the old blog and left others behind. If you would really like to see a post that didn’t make the migration list, don’t be reluctant to send me an email. I’ll set it back up faster than two shakes of a lamb’s tail.

Also, I touched on the advantage of simplification and its flexibility in the paragraphs above. Look out for some minor additions to the blog and other little experiments on special occasions.
Hint: What’s a guy to do with all of this white space? Watch for fresh paint.

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Do yourself a favor and take the time to read through this one. Frank Chimero is probably my “designer crush” and has been ever since I saw his work on Grain Edit some time ago. Frank is an illustrator, graphic designer, and writer who focuses on process, creativity, wit, and visual experience.

The bottom line is the guy just flat out gets it. The ideas behind his work and thoughts on design in general are so intriguing and sharp it makes me want to get to work and attempt to produce work of the same conceptual level. Again, attempt.


For Fast Company. Supersizing McDonald’s Eco-Cred. I’m kind of proud of this one. You’ll NEVER guess how much salt is in that grass.

I’ve got to admit it. I’ve been reading the following post over and over again. It’s just that good, and the lessons here are more than worth the time spent reading.

Here are a few ideas (of 10) from Frank’s blog:

10 Ideas in January

I’m taking a break from the blog this week, because I need to put some glue in my chair and get some work done. I thought this would be a good time to take the ideas that have been maturing in the blog the past month and summarize. The ideas have been flying a mile a minute around here lately, and it’s time to slow down, reiterate and try to make these ideas stick in my head. (This is for me, but if it helps you too, I get brownie points.)

1. Do something compelling. People are hungry for better. Make something better and people will notice. This is the best promotion.

2. Message dictates the proper aesthetic. Figure out what you want to say and what is important to you, then let the style follow.

3. Make hard decisions about what is important. Be ruthless. Most things aren’t important, just by the very nature of what “important” means. From this:
* Give emphasis to the important stuff.
* Deemphasize the unimportant.
* Put up barriers between you and the distracting.

4. Be picky in work relationships. Realize that agreeing to unfair circumstances not only hurts you, but your peers as well, because it pushes what is acceptable behavior in the wrong direction.

5. Talk and think about process. It’s important. Don’t worry, no one is going to steal your “secret sauce.” That only happens with recipes. And creativity isn’t a recipe.

via Frank’s blog. Read the rest here

It’s those “aw, why didn’t I think of that?” moments you get from his portfolio and his values to understanding the principles of design that make Frank such a delight to go ga-ga over.

If creativity is a ladder, process is every single rung besides the top and the bottom. Most design presentations stink because they only show the top rung, and you can infer the bottom one is the blank page. There’s no insight into how they got from nothing to something, and that’s what we need to be talking about.

Yes, Frank has been featured in numerous magazines and websites and I’m sure many of you have seen his work and are well aware of his capabilities, but I was still driven to write this article. I felt it a personal duty to promote his lessons and realizations to the rest of the design community in hopes it would open up your eyes just a little wider, along with a new understanding and philosophy on what design is and what it could/should be.

I LOVE bad puns. This poor guy doesn’t know what’s about to hit him.

Frank’s Ethos Thoughts

Paper and pencil is the conduit for reasoning outside of your brain.

To make pearls, you’ve got to eat dirt.

Failure is crucial. If you’re not failing, you’re not trying to get better.

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Frank Chimero Linkage

Interview at Scout Books

Frank Chimero’s Site

Frank Chimero’s Flickr

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